Entertainments:Doomsday
From Blitzed
Contents |
[edit] Escape from Doomsday
In the year 2020, Earth's scientists discover an asteroid the size of Norway on a collision course with Earth.
In the year 2022 a delegation arrived from the planet Xtosven many thousands of light years away from the earth. The plight of the earth for the last few years has been known to the Xtosvenites and they have offered to let one colony inhabit a small region of Xtosven. The first nation on Earth to launch a space shuttle that would reach the outer system of the solar system, would be worthy.
Earth has been thrown into chaos. Nations have risen and fallen in the matter of months. Earth is now a battlefield and it is up to you to escape Doomsday.
News
- Tuesday December 6th, 2005
- Zues hath returned to olympus!
- Tuesday May 10th, 2005
- Work on client/server code has begun, when completed the game will be run as a daemon and clients of any type
will be able to connect and play the game, I will only be making an IRC bot client any other types are up to users
Goals
- Implement a server which accepts multiple connections
- Implement a prototype client that connects to server
- Develop game protocol
- Seperate the current game codebase and irc bot codebase
- Integrate Server into game codebase and Client into irc bot
[edit] How to start (newbs)
[edit] Get there
Get your irc client to irc.blitzed.org
/join #doomsday
[edit] Newplayer
Great you're here now you need to newplayer
/msg Doomsday newplayer
[edit] Your first DDAY DCC
Now you're newplayered and the bot DCC's you
Change your password immediately in the dcc window:
password typeanewpassword
Personalize your nation by changing the name of it:
country NewbLand
[edit] Getting your nation rolling
First we need labs, I recommend 3 as that is how many you can build right now, but it is up to you. You can view what you can build in REPORT TECHNOLOGY but for now it will just be a lab.
build lab
repeat if you want 3. Now we need some scientists 100 for each lab. I'm going to assume we built 3 in my example:
educate 300
Now to pick a topic in REPORT RESEARCH, I highly suggest combat training as it can be done in one shot with 3 labs but in the end the choice is yours. Allocate a percentage of your research team to a topic:
allocate 100 combat training
Now you're set, go make some coffee or something until the next housekeeping or better yet make use of this manual and the help command for more info as the newb guide is over. Have fun!
[edit] Basics
[edit] Gameplay
To play you must first go on Blitzed IRC irc.blitzed.org and join channel #doomsday. All gameplay occurs with the Doomsday bot. Commands and private information are relayed back and forth to the bot via DCC chat. Any public information or notices are relayed to the channel.
The newplayer and login commands are the only commands allowed via /msg. Newplayer is used to start a new game. A dcc chat will immediately be requested of the player on newplayer. Likewise, login will continue a game by requesting the same dcc chat connection.
A new player has the following:
Money : $15,000 Land : 1100 acres Farmers : 1000 Scientists: 0 Favor : -50 (due to anarchy)
[edit] Basic Elements
The following basic elements exist in Doomsday:
Money - Self explanatory
Land - Land in doomsday is required to build structures.
Farmers - General population. Farmers breed every housekeeping and produce taxes.
Scientists - Scientists are educated farmers and their sole purpose is to research.
Structures - Once you have the correct prerequisite research to build a structure (you can see a listing with REPORT TECH), you can build structures on your land. Once built, structures can be bulldozed to free up the land.
Units - Units consist of anything not a structure, such as military units (jeeps, tanks), troops (soldiers, marines), and other non-military units such as luxuries. Units are produced by a special type of structure called a factory.
[edit] Movement Points (MP)
Movement points (also known as MP) are required for certain commands in Doomsday. You can see how many MP a specific command requires by typing
help <command>
Movement points are allocated every housekeeping.
[edit] Housekeeping (HK)
<Doomsday> The dust settles for a brief moment... <Doomsday> Taxes collected and wages paid, a month has passed. Go on great nations and continue to conquer.
Housekeeping is an event in Doomsday that occurs every 2 hours and represents a passing of one month. The following occurs IN ORDER at housekeeping:
- Farmers are taxed
- Farmers reproduce
- Scientists Research
- Factories Produce
- Troops paid
- Movement Points Allocated
[edit] Favour
A players current favor can be viewed in REPORT GENERAL. Favor affects everything, most of all production, research and taxes. The following has a positive or negative affect on favor:
-Positive-
- Tax less than 7%
- Hiring of farmers
- Educating farmers
- Defending against an attack
- Succeeding in an attack
- ATTACKing a nation significantly larger in land mass (see ADVISE)
-Negative-
- Tax higher than 7%
- Firing workers/scientists
- Losing a war
- ATTACKing a nation with significantly less land (see ADVISE)
[edit] Population
The total population cannot exceed your total land otherwise farmers will begin to die from over crowding. You can check the total population in REPORT GENERAL.
[edit] Advanced
[edit] Report
Reports are the most common way to gain full information on your nation from a variety of report types.
REPORT GENERAL - General report REPORT INDUSTRY - Factory/Worker report REPORT RESEARCH - Research tree/allocation report REPORT LAND - Structure/building report REPORT SPACE - Space unit report REPORT TECH - Technology report REPORT UNITS - Military/unit report
Note: these can all be simplified into r g, r i, r r, r l, r s, r t and r u
[edit] Building
Once research is complete on a specific topic, it may be possible to build a structure.
View REPORT TECH for a list of structures available to you from research. Structure are shown on the bottom portion of the technology report, whereas units are shown at the top of the report.
.-----+------------+-----------. | Technology | >-----+------------+----------< | Name| Stats/Size | Cost/Wage | >-----+------------+----------< | Lab | 100 acres | $5000 | '-----+------------+-----------'
The name of the structure on the left most side is the exact name given to the build command. You must have available land for your structure (see REPORT GENERAL) and enough money to cover the cost of the construction.
Example:
BUILD Lab
Once build structures will appear in your land report (REPORT LAND). You can bulldoze structures at anytime, but will only receive half the cost of the structure back in raw materials.
Example:
BULLDOZE Lab
[edit] Workers
Every factory you build needs workers to construct whatever product that factory makes. There is 1 worker for every acre of land a factory occupies to hire workers use: HIRE <number of farmers> <factory name> example:
hire 500 jeep factory
[edit] Research
Research is the cornerstone of Doomsday. Researching structures and units will eventually gain you enough land and scientists to research the space shuttle required to win the game.
Research requires three elements:
- Scientists
- Labs
- Allocation
[edit] Scientists
The amount of scientists on your nation's research team directly reflect the amount of research done every housekeeping. The educate command can be used to educate farmers into scientists. Example:
EDUCATE 100
This command would educate 100 farmers into scientists. Once educated, scientists do not reproduce as farmers do, and do not produce taxes.
[edit] Labs
Before scientists can be educated, you must build a lab. See REPORT TECH for a listing of the labs you can build.
Once a lab is built, the capacity of the lab is one scientist for every acre. You can only educate as many scientists as your labs can hold.
[edit] Allocation
Once a lab is built, and scientists are educated, you are able to ALLOCATE your science team's power to research a specific topic.
You can only allocate up to 100% of your science team at any one time.
Example. If you wanted to allocate half of your science team to research TOPIC1 and allocate the other have to research TOPIC2. You would issue the following commands:
ALLOCATE 50 TOPIC1 ALLOCATE 50 TOPIC2
REPORT RESEARCH will give a list of every research topic available to you, your level of allocation, and your level of knowledge on that topic. Once you reach 100% on a certain topic, any topics of knowledge below that topic will automatically branch out.
[edit] Expansion
[edit] Exploration
usage:
explore
The explore command will send out explorers to seek out new land for you without having to risk any of your military but with only a chance of actually finding land.
[edit] List
usage:
list
The list command will list the 10 players nearest to your nations standing this command is useful in seeing who is established and who is in range of attack. Use the advise command on players to make sure you will not lose favour for attacking a smaller nation.
[edit] Advise
usage:
advise player
The advise command will tell you if a player is within your political grasp, if it is not you will lose favour for attacking them.
[edit] Establishing
usage:
establish
Establishing changes your government to dictatorship and alters your favour from -50 to whatever it is supposed to be now depending on the things you accomplished. You cannot attack or launch without establishing and your favour will stay -50 while unestablished. Once you have established you cannot go back
[edit] Attack
usage:
attack player
Attacking a player is an attempt to sieze some of their rescources for your own nations benefits. Your military will fight until your surrender is reached or your oppenents surrender if a battle is carrying on too long with no hope of a victor both nations withdraw from the conflict. If you win you get the following off your target: land, farmers, scientists and money. How much you get depends on their surrender level. Victories over nations in your political grasp gain you favour, victories over lesser nations causes your favour to drop dramatically.
<Doomsday> In a ground force attack, Dictator shabbs of NoCountry has declared war on Dictator Pumpernickle of PumpernickleLand. <Doomsday> The forces of Dictator Pumpernickle hold their defense. <Doomsday> The war has ended.
[edit] Surrender
usage:
surrender %
The surrender I feel is the most important thing in waging your campaign. Why? because whatever your surrender % is is how much units, land, farmers and scientists you may lose in combat. If you dare to set your surrender to 100 and you are attacked and you lose, you will have next to NOTHING left. A surrender of 35% gives adequate defense against most enemies, some prefer 10% but I see this as just asking to be picked away at by almost everyone. In the end, the choice is up to you. Surrender can only be changed once every housekeeping (HK)
[edit] Space, the final frontier
[edit] How to get there
To begin your quest to either get into space or keep someone out of space you must first research the Astrophysics topic.
allocate 100 astrophysics
Don't try and enter into this realm unless you have plenty of scientists because the sub topics are quite costly
[edit] Starwars Missiles
Starwars missiles are your last line of defense in keeping someone else from winning the game. Their purpose: to home in on the enemy shuttle and blast it out of the sky! It is a good idea to research the starwars missiles BEFORE the shuttle because it is less costly and it can keep the game alive longer so you can try to win it yourself.
To get them: You need astrophysics first!
allocate 100 starwars missile
To build them:
build starwars missile factory hire 2500 starwars missile factory
To use them: Check the space report with REPORT SPACE
.----+-------------+---------+--------+---------+-------------. | ID | Owner | Unit | Target | Stats | Range | >----+-------------+---------+--------+---------+-------------< | 38 | CrazySpence | Shuttle | | (0,900) | 1.74 AU (3%)| '----+-------------+---------+--------+---------+-------------'
launch a missile at the TARGET ID with:
launch 38 starwars missile
and then wait and hope for the best! Note: you only have a slight chance of killing the shuttle try launching several missiles at once.
[edit] Shuttles, the road to victory
The shuttle is the final haul to victory and it is one difficult haul. For you to win you must survive everything on earth while researching the shuttle then survive long enough to build a shuttle and finally hope your shuttle survives the day trip out of Sol without being blasted out of the sky to win!
To get it: You must have astrophysics first!
allocate 100 shuttle
This will take a long time to research, I suggest you have a very large research team.
To build it:
build shuttle factory hire 15000 shuttle factory
yes, 15000 workers for a fraction of production per hk, have fun!
To use it:
launch shuttle
This is the fun part where everyone else fires off missiles at you trying to destroy your hard work so it's all up to the shuttle now to make it to the 50AU victory point, good luck.
<Doomsday> In an immense explosion, Dictator DowaDiddy's Starwars Missile (1112) collides with Dictator Pumpernickle's Shuttle (1104). Little more than scattered pieces of the Shuttle remain.
[edit] Ideas
Anyone with ideas or comments on how to make the game better please post them here
- Client/server the current code to allow things such as multiple irc clocations, web interface etc...
- Air Strikes: Air units, Anti Air guns, bombings to add a whole new element of strategy to the game
- Spitfires (5,1) shitty planes but if you have nothing that can fight airplanes (RPG soldier, AA guns) it'll do the job just as well
- F16 (10,5) The better plane, way faster
- B52 (0,10) The bomber, these heavy planes will be used to bomb enemy players buildings
- Patriot Missile (1,0) Anti Bomber missiles
- AA Gun Automated anti aircraft gun
- Sam Site Launcher of the Patriot missiles
- Airport launcher of all aircraft
- Launch Pad - Launcher of starwars and Shuttles, if Air strikes were implemented this would be too to allow people to try last ditch bombing efforts to stop people from launching shuttles into space
- Perhaps a method of balance where your ground vehicles require soldiers to operate them? which would tie into the order of attack function to avoid your only units going into battle being something bad like jeeps when you have 100 tanks waiting to go....Just an idea. Would also make the market more valueable because you could sell off excess units to train more soldiers. If this were implemented it would be a configurable option just in case it turned out to suck
- Add-on research for shuttles to make them faster, stronger like boosters and deflectors.
- Diplomacy to allow players to ally or make treaties
- Peace treaty - if broken would reduce favor by a lot
- Defense Agreement - if attacked other player automatically comes to aid of defender
- Research Alliance - players share 50%(?) of their scientists with ally
- Trade Agreement - players get a bonus payment each HK, possibly based on industrial capacity? More factories means more income
- Full Military Alliance - players act as one on both defense and offense
- Military formations to select which units go into the fray first second, 3rd...etc....
- Advanced surrender and Simple surrender player option
- Simple surrender is how it works now, a global number like 20% which applies to all units lost
- Advanced surrender at 20% would mean 20% of each formation line, both types still result in the same % of nation losses if the battle is lost
- Advanced surrender and Simple surrender player option
- Time released technology
- As time goes on certain new types of tech become available for research
[edit] Credits
- Erik Fears is responsible for the recreation and current incarnation of Doomsday in perl, 4400 of the roughly 4900 lines of Doomsday fun are his sweat and blood
- King Phil CrazySpence current maintainer and extender of Doomsday (market, AI, bug fixes)
- Also thanks go out to the original creator of the old Doomsday which I never actually played and to all the people who have played this version of Doomsday in the past present and hopefully future